<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Notes on acogdev</title><link>https://acogdev.com/notes/</link><description>Recent content in Notes on acogdev</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 30 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://acogdev.com/notes/index.xml" rel="self" type="application/rss+xml"/><item><title>Building the acogdev Design Brief</title><link>https://acogdev.com/notes/logo/</link><pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate><guid>https://acogdev.com/notes/logo/</guid><description>&lt;p&gt;A brand doesn&amp;rsquo;t just appear. It gets argued into existence, one bad idea at a time.&lt;/p&gt;
&lt;p&gt;When I set out to build a visual identity for acogdev, I knew the general feeling I was after: something that felt earned rather than polished, grounded in the idea that the journey matters more than the destination. That&amp;rsquo;s a concept I&amp;rsquo;ve carried from the Stormlight Archive — &lt;em&gt;journey before destination&lt;/em&gt; — and it quietly shapes how I think about most things I build.&lt;/p&gt;</description></item></channel></rss>